Zack, I wouldn't change a thing. You made this your own. Love the text in the glove.
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i was being 100% truthful, no exaggerating or anything. it's only kind of a bummer. not a major one. at least you messed with it. but yeah, a boxing glove shouldn't be too hard even if you reference a stock image and pen tool it in illustrator.
:( there's not many ways to make a boxing glove....But, I will make necessary changes and resubmit something drawn by me. After all, productive criticism is what everyone needs. Ill take this as a challenge....Touche!
kind of a bummer.
Well, when you purchased a vector pack that has EXACTLY what you need, then you should probably use it. When I first started, everything was clip art/vectors. This is one of the few in a long time...I am not very skilled with illustrating, and im not afraid to say that. Gomedia has been a Godsend.
Ahh, this is a glove from GoMedia vectors :/ Kind of a let down for such a major part of the design to be "stock". Good idea though.
yeah, i think the big difference is mainly the bitmapping, as well as using the texture as an overlay on top of the whole design. it looks like some textures are above and below other layers, that's all. i just find it easier, and more cohesive to have my design, mostly clean, with the distressed layer on top of the whole thing. i wouldn't mind seeing a photoshop file out of curiosity.
Corey...Thats pretty much the technique i use...
I honestly love everything about this shirt!! EVERYTHING. :)
cool textures man.. like it
I really like this design, and also the discussion going on underneath it :D
Nice work! You've got an eye for this stuff. Very consistent. Here you deliver again. I like how the H is also the I in Timothy. 5!
yeah it just looks like you're brushes, or whatever it was, was based off of a vectored texture, with it's thick crisp lines. with bitmaps, you're able to get more fine details. and yeah, i just wasn't sure, it's sort of confusing to try and figure out how you're going about texturing, since for instance the black line on the top of the glove isn't textured, but there's texture right below it, so i'm sort of confused as to how you're actually doing it. also, the black splatter on the top of the glove has very small detailed texture, but the larger texture is thicker and less detailed, also making me confused as to how you go about it.
*Bitmap* -- sorry, I was confusing it with mipmaps for 3d modeling. (video game graphics)
Corey, I have had a shirt of this color printed before http://www.c28.com/shopping/productdetails.asp?recordid=13270 (although it doesnt mean they still print in this color). Since you are always recommending the use of mitmap texturing, I will use it on my next design. Also, The textureing method I use isnt a vector texture. They are all brushes I have made over time (kind of a vector, i guess) and I actually place the texture over the whole design, or the area i want textured, on a new layer, and delete that portion of the image...Theres no actual "texture" layer. Its just the way i learned to do it. I love textureing things, probably my favorite part once i take the design to photoshop. (grunge grunge grunge!!!)
i think it's been asked on your other shirts that are this color, but do they print on this color tee? secondly, this isn't really a critique, just something i think you'd find useful: explore bitmap textures. i prefer them over vector textures because of the realistic look to them. also, maybe consider doing the whole graphic clean, then texturing the design after with one large overlayed texture. this is of course referring to only the shirt-colored texture. the texture that makes it look like a distressed print. you can obviously still use the other colors to "texture" as well with the splatters and stuff, but using that technique for the distressed print look tends to yield better results in my experience. i hope i'm making sense.